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- cmake_minimum_required(VERSION 3.26)
- project(TransparentAR)
- set(CMAKE_CXX_STANDARD 20)
- add_executable(${PROJECT_NAME} src/main.cpp
- src/mesh_render.cpp
- src/render_utility.cpp
- src/texture_render.cpp)
- target_include_directories(${PROJECT_NAME} PRIVATE ./src)
- # copy shader programs
- #set(SHADER_FILES
- # src/shader/mesh_render.vert
- # src/shader/mesh_render.frag)
- #foreach (FILE ${SHADER_FILES})
- # add_custom_command(
- # TARGET ${PROJECT_NAME} POST_BUILD
- # COMMAND ${CMAKE_COMMAND} -E copy_if_different
- # "${CMAKE_CURRENT_SOURCE_DIR}/${FILE}"
- # $<TARGET_FILE_DIR:${PROJECT_NAME}>
- # COMMENT "Copying ${FILE} to the output directory"
- # )
- #endforeach (FILE)
- # spdlog config
- find_package(spdlog REQUIRED)
- target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
- target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
- # OpenCV config
- find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs calib3d)
- target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
- target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
- # glfw config
- if (WIN32)
- set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
- set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
- find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
- target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
- target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
- else ()
- find_package(glfw3 REQUIRED)
- target_link_libraries(${PROJECT_NAME} glfw)
- endif ()
- # glad config
- if (WIN32)
- set(GLAD_DIR C:/BuildEssentials/Library/glad)
- else ()
- set(GLAD_DIR /home/tpx/src/glad)
- endif ()
- target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
- target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
- # glm config
- find_package(glm REQUIRED)
- target_link_libraries(${PROJECT_NAME} glm::glm)
- target_compile_definitions(${PROJECT_NAME} PRIVATE GLM_ENABLE_EXPERIMENTAL)
- # imgui config
- if (WIN32)
- set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
- else ()
- set(IMGUI_DIR /home/tpx/src/imgui-1.90.3)
- endif ()
- set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
- target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
- target_sources(${PROJECT_NAME} PRIVATE
- ${IMGUI_DIR}/imgui.cpp
- ${IMGUI_DIR}/imgui_draw.cpp
- ${IMGUI_DIR}/imgui_tables.cpp
- ${IMGUI_DIR}/imgui_widgets.cpp
- ${IMGUI_DIR}/imgui_demo.cpp
- ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
- ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
- target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
- # imGuIZMO config
- set(IMGUIZMO_DIR /home/tpx/src/imGuIZMO.quat-3.0/imGuIZMO.quat)
- target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUIZMO_DIR})
- target_sources(${PROJECT_NAME} PRIVATE
- ${IMGUIZMO_DIR}/imGuIZMOquat.cpp)
- target_compile_definitions(${PROJECT_NAME} PRIVATE
- IMGUIZMO_IMGUI_FOLDER=${IMGUI_DIR}/)
- # Boost config
- find_package(Boost REQUIRED COMPONENTS iostreams)
- target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
- target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
- # VTK config
- find_package(VTK REQUIRED)
- target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
- vtk_module_autoinit(TARGETS ${PROJECT_NAME} MODULES ${VTK_LIBRARIES})
- # Eigen3 config
- find_package(Eigen3 REQUIRED)
- target_link_libraries(${PROJECT_NAME} Eigen3::Eigen)
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