CMakeLists.txt 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101
  1. cmake_minimum_required(VERSION 3.26)
  2. project(TransparentAR)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(${PROJECT_NAME} src/main.cpp
  5. src/mesh_render.cpp
  6. src/render_utility.cpp
  7. src/texture_render.cpp)
  8. target_include_directories(${PROJECT_NAME} PRIVATE ./src)
  9. # copy shader programs
  10. #set(SHADER_FILES
  11. # src/shader/mesh_render.vert
  12. # src/shader/mesh_render.frag)
  13. #foreach (FILE ${SHADER_FILES})
  14. # add_custom_command(
  15. # TARGET ${PROJECT_NAME} POST_BUILD
  16. # COMMAND ${CMAKE_COMMAND} -E copy_if_different
  17. # "${CMAKE_CURRENT_SOURCE_DIR}/${FILE}"
  18. # $<TARGET_FILE_DIR:${PROJECT_NAME}>
  19. # COMMENT "Copying ${FILE} to the output directory"
  20. # )
  21. #endforeach (FILE)
  22. # spdlog config
  23. find_package(spdlog REQUIRED)
  24. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  25. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  26. # OpenCV config
  27. find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs calib3d)
  28. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  29. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  30. # glfw config
  31. if (WIN32)
  32. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  33. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  34. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  35. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  36. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  37. else ()
  38. find_package(glfw3 REQUIRED)
  39. target_link_libraries(${PROJECT_NAME} glfw)
  40. endif ()
  41. # glad config
  42. if (WIN32)
  43. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  44. else ()
  45. set(GLAD_DIR /home/tpx/src/glad)
  46. endif ()
  47. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  48. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  49. # glm config
  50. find_package(glm REQUIRED)
  51. target_link_libraries(${PROJECT_NAME} glm::glm)
  52. target_compile_definitions(${PROJECT_NAME} PRIVATE GLM_ENABLE_EXPERIMENTAL)
  53. # imgui config
  54. if (WIN32)
  55. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  56. else ()
  57. set(IMGUI_DIR /home/tpx/src/imgui-1.90.3)
  58. endif ()
  59. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  60. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  61. target_sources(${PROJECT_NAME} PRIVATE
  62. ${IMGUI_DIR}/imgui.cpp
  63. ${IMGUI_DIR}/imgui_draw.cpp
  64. ${IMGUI_DIR}/imgui_tables.cpp
  65. ${IMGUI_DIR}/imgui_widgets.cpp
  66. ${IMGUI_DIR}/imgui_demo.cpp
  67. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  68. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  69. target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
  70. # imGuIZMO config
  71. set(IMGUIZMO_DIR /home/tpx/src/imGuIZMO.quat-3.0/imGuIZMO.quat)
  72. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUIZMO_DIR})
  73. target_sources(${PROJECT_NAME} PRIVATE
  74. ${IMGUIZMO_DIR}/imGuIZMOquat.cpp)
  75. target_compile_definitions(${PROJECT_NAME} PRIVATE
  76. IMGUIZMO_IMGUI_FOLDER=${IMGUI_DIR}/)
  77. # Boost config
  78. find_package(Boost REQUIRED COMPONENTS iostreams)
  79. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  80. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  81. # VTK config
  82. find_package(VTK REQUIRED)
  83. target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
  84. vtk_module_autoinit(TARGETS ${PROJECT_NAME} MODULES ${VTK_LIBRARIES})
  85. # Eigen3 config
  86. find_package(Eigen3 REQUIRED)
  87. target_link_libraries(${PROJECT_NAME} Eigen3::Eigen)