CMakeLists.txt 3.4 KB

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  1. cmake_minimum_required(VERSION 3.26)
  2. project(TinyPlayer3 LANGUAGES C CXX)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(${PROJECT_NAME} src/main.cpp
  5. src/frame_decoder/decoder_base.cpp
  6. src/frame_receiver/receiver_base.cpp
  7. src/frame_receiver/receiver_tcp.cpp
  8. src/frame_receiver/receiver_udp_fec.cpp
  9. src/main_controller.cpp
  10. src/main_player.cpp
  11. src/simple_mq.cpp
  12. src/third_party/rs.c)
  13. target_include_directories(${PROJECT_NAME} PRIVATE ./src)
  14. # CUDA config
  15. find_package(CUDAToolkit REQUIRED)
  16. target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64)
  17. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  18. # spdlog config
  19. find_package(spdlog REQUIRED)
  20. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  21. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  22. # OpenCV config
  23. find_package(OpenCV REQUIRED COMPONENTS imgcodecs)
  24. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  25. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  26. # glfw config
  27. if (WIN32)
  28. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  29. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  30. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  31. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  32. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  33. else ()
  34. find_package(glfw3 REQUIRED)
  35. target_link_libraries(${PROJECT_NAME} glfw)
  36. endif ()
  37. # glad config
  38. if (WIN32)
  39. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  40. else ()
  41. set(GLAD_DIR /home/tpx/src/glad)
  42. endif ()
  43. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  44. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  45. target_sources(${PROJECT_NAME} PRIVATE src/simple_opengl.cpp)
  46. # imgui config
  47. if (WIN32)
  48. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  49. else ()
  50. set(IMGUI_DIR /home/tpx/src/imgui-1.90)
  51. endif ()
  52. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  53. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  54. target_sources(${PROJECT_NAME} PRIVATE
  55. ${IMGUI_DIR}/imgui.cpp
  56. ${IMGUI_DIR}/imgui_draw.cpp
  57. ${IMGUI_DIR}/imgui_tables.cpp
  58. ${IMGUI_DIR}/imgui_widgets.cpp
  59. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  60. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  61. target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
  62. # NvDec config
  63. if (WIN32)
  64. set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
  65. find_library(NVDEC_LIB nvcuvid HINTS ${NVCODEC_DIR}/Lib/x64)
  66. else ()
  67. set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
  68. find_library(NVDEC_LIB nvcuvid)
  69. endif ()
  70. set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
  71. target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
  72. target_link_libraries(${PROJECT_NAME} ${NVDEC_LIB})
  73. target_sources(${PROJECT_NAME} PRIVATE src/frame_decoder/decoder_nvdec.cpp)
  74. # nvJPEG config
  75. target_link_libraries(${PROJECT_NAME} nvjpeg)
  76. target_sources(${PROJECT_NAME} PRIVATE src/frame_decoder/decoder_nvjpeg.cpp)
  77. # Boost config
  78. find_package(Boost REQUIRED COMPONENTS iostreams)
  79. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  80. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  81. # JSON config
  82. find_package(nlohmann_json REQUIRED)
  83. target_link_libraries(${PROJECT_NAME} nlohmann_json::nlohmann_json)