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- cmake_minimum_required(VERSION 3.26)
- project(TinyPlayer3 LANGUAGES C CXX)
- set(CMAKE_CXX_STANDARD 20)
- add_executable(${PROJECT_NAME} src/main.cpp
- src/frame_decoder/decoder_base.cpp
- src/frame_receiver/receiver_base.cpp
- src/frame_receiver/receiver_tcp.cpp
- src/frame_receiver/receiver_udp_fec.cpp
- src/main_controller.cpp
- src/main_player.cpp
- src/simple_mq.cpp
- src/third_party/rs.c)
- target_include_directories(${PROJECT_NAME} PRIVATE ./src)
- # CUDA config
- find_package(CUDAToolkit REQUIRED)
- target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64)
- target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
- # spdlog config
- find_package(spdlog REQUIRED)
- target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
- target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
- # OpenCV config
- find_package(OpenCV REQUIRED COMPONENTS imgcodecs)
- target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
- target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
- # glfw config
- if (WIN32)
- set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
- set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
- find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
- target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
- target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
- else ()
- find_package(glfw3 REQUIRED)
- target_link_libraries(${PROJECT_NAME} glfw)
- endif ()
- # glad config
- if (WIN32)
- set(GLAD_DIR C:/BuildEssentials/Library/glad)
- else ()
- set(GLAD_DIR /home/tpx/src/glad)
- endif ()
- target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
- target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
- target_sources(${PROJECT_NAME} PRIVATE src/simple_opengl.cpp)
- # imgui config
- if (WIN32)
- set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
- else ()
- set(IMGUI_DIR /home/tpx/src/imgui-1.90)
- endif ()
- set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
- target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
- target_sources(${PROJECT_NAME} PRIVATE
- ${IMGUI_DIR}/imgui.cpp
- ${IMGUI_DIR}/imgui_draw.cpp
- ${IMGUI_DIR}/imgui_tables.cpp
- ${IMGUI_DIR}/imgui_widgets.cpp
- ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
- ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
- target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
- # NvDec config
- if (WIN32)
- set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
- find_library(NVDEC_LIB nvcuvid HINTS ${NVCODEC_DIR}/Lib/x64)
- else ()
- set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
- find_library(NVDEC_LIB nvcuvid)
- endif ()
- set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
- target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
- target_link_libraries(${PROJECT_NAME} ${NVDEC_LIB})
- target_sources(${PROJECT_NAME} PRIVATE src/frame_decoder/decoder_nvdec.cpp)
- # nvJPEG config
- target_link_libraries(${PROJECT_NAME} nvjpeg)
- target_sources(${PROJECT_NAME} PRIVATE src/frame_decoder/decoder_nvjpeg.cpp)
- # Boost config
- find_package(Boost REQUIRED COMPONENTS iostreams)
- target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
- target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
- # JSON config
- find_package(nlohmann_json REQUIRED)
- target_link_libraries(${PROJECT_NAME} nlohmann_json::nlohmann_json)
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