CMakeLists.txt 3.1 KB

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  1. cmake_minimum_required(VERSION 3.25)
  2. project(TinyPlayer2 LANGUAGES C CXX)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(TinyPlayer2 src/main.cpp
  5. src/nv12_renderer.cpp
  6. src/video_decoder.cpp
  7. src/frame_receiver.cpp
  8. src/third_party/rs.c)
  9. # OpenGL config
  10. find_package(OpenGL REQUIRED)
  11. target_include_directories(${PROJECT_NAME} PRIVATE ${OPENGL_INCLUDE_DIR})
  12. target_link_libraries(${PROJECT_NAME} OpenGL::GL)
  13. # glfw config
  14. if (WIN32)
  15. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  16. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  17. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  18. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  19. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  20. else ()
  21. find_package(glfw3 REQUIRED)
  22. target_link_libraries(${PROJECT_NAME} glfw)
  23. endif ()
  24. # glad config
  25. if (WIN32)
  26. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  27. else ()
  28. set(GLAD_DIR /home/tpx/src/glad)
  29. endif ()
  30. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  31. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  32. # imgui config
  33. if (WIN32)
  34. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  35. else ()
  36. set(IMGUI_DIR /home/tpx/src/imgui-1.89.5)
  37. endif ()
  38. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  39. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  40. target_sources(${PROJECT_NAME} PRIVATE
  41. ${IMGUI_DIR}/imgui.cpp
  42. ${IMGUI_DIR}/imgui_draw.cpp
  43. ${IMGUI_DIR}/imgui_tables.cpp
  44. ${IMGUI_DIR}/imgui_widgets.cpp
  45. ${IMGUI_DIR}/imgui_demo.cpp
  46. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  47. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  48. # spdlog config
  49. find_package(spdlog REQUIRED)
  50. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  51. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  52. # Boost config
  53. find_package(Boost REQUIRED)
  54. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  55. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  56. # CUDA config
  57. find_package(CUDAToolkit REQUIRED)
  58. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  59. # NvDec config
  60. if (WIN32)
  61. set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
  62. find_library(NVDEC_LIB nvcuvid HINTS ${NVCODEC_DIR}/Lib/x64)
  63. else ()
  64. set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
  65. find_library(NVDEC_LIB nvcuvid)
  66. endif ()
  67. set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
  68. target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
  69. target_link_libraries(${PROJECT_NAME} ${NVDEC_LIB})
  70. # xxHash config
  71. if (WIN32)
  72. set(XXHASH_DIR C:/BuildEssentials/Library/xxHash-0.8.1/Source)
  73. target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_DIR})
  74. target_sources(${PROJECT_NAME} PRIVATE ${XXHASH_DIR}/xxhash.c)
  75. else ()
  76. set(XXHASH_INCLUDE_DIR /usr/include)
  77. find_library(XXHASH_LIB xxhash)
  78. target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_INCLUDE_DIR})
  79. target_link_libraries(${PROJECT_NAME} ${XXHASH_LIB})
  80. endif ()