cmake_minimum_required(VERSION 3.25) project(TinyPlayer2 LANGUAGES C CXX) set(CMAKE_CXX_STANDARD 20) add_executable(TinyPlayer2 src/main.cpp src/nv12_renderer.cpp src/video_decoder.cpp src/frame_receiver.cpp src/third_party/rs.c) # OpenGL config find_package(OpenGL REQUIRED) target_include_directories(${PROJECT_NAME} PRIVATE ${OPENGL_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} OpenGL::GL) # glfw config if (WIN32) set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include) set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib) find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR}) target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${GLFW_LIB}) else () find_package(glfw3 REQUIRED) target_link_libraries(${PROJECT_NAME} glfw) endif () # glad config if (WIN32) set(GLAD_DIR C:/BuildEssentials/Library/glad) else () set(GLAD_DIR /home/tpx/src/glad) endif () target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include) target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c) # imgui config if (WIN32) set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5) else () set(IMGUI_DIR /home/tpx/src/imgui-1.89.5) endif () set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends) target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp) # spdlog config find_package(spdlog REQUIRED) target_link_libraries(${PROJECT_NAME} spdlog::spdlog) target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE) # Boost config find_package(Boost REQUIRED) target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES}) # CUDA config find_package(CUDAToolkit REQUIRED) target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver) # NvDec config if (WIN32) set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16) find_library(NVDEC_LIB nvcuvid HINTS ${NVCODEC_DIR}/Lib/x64) else () set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16) find_library(NVDEC_LIB nvcuvid) endif () set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface) target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${NVDEC_LIB}) # xxHash config if (WIN32) set(XXHASH_DIR C:/BuildEssentials/Library/xxHash-0.8.1/Source) target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${XXHASH_DIR}/xxhash.c) else () set(XXHASH_INCLUDE_DIR /usr/include) find_library(XXHASH_LIB xxhash) target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${XXHASH_LIB}) endif ()