cmake_minimum_required(VERSION 3.26) project(TransparentAR) set(CMAKE_CXX_STANDARD 20) add_executable(${PROJECT_NAME} src/main.cpp src/mesh_render.cpp src/render_utility.cpp src/texture_render.cpp) target_include_directories(${PROJECT_NAME} PRIVATE ./src) # copy shader programs #set(SHADER_FILES # src/shader/mesh_render.vert # src/shader/mesh_render.frag) #foreach (FILE ${SHADER_FILES}) # add_custom_command( # TARGET ${PROJECT_NAME} POST_BUILD # COMMAND ${CMAKE_COMMAND} -E copy_if_different # "${CMAKE_CURRENT_SOURCE_DIR}/${FILE}" # $ # COMMENT "Copying ${FILE} to the output directory" # ) #endforeach (FILE) # spdlog config find_package(spdlog REQUIRED) target_link_libraries(${PROJECT_NAME} spdlog::spdlog) target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE) # OpenCV config find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs calib3d) target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS}) # glfw config if (WIN32) set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include) set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib) find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR}) target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${GLFW_LIB}) else () find_package(glfw3 REQUIRED) target_link_libraries(${PROJECT_NAME} glfw) endif () # glad config if (WIN32) set(GLAD_DIR C:/BuildEssentials/Library/glad) else () set(GLAD_DIR /home/tpx/src/glad) endif () target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include) target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c) # glm config find_package(glm REQUIRED) target_link_libraries(${PROJECT_NAME} glm::glm) target_compile_definitions(${PROJECT_NAME} PRIVATE GLM_ENABLE_EXPERIMENTAL) # imgui config if (WIN32) set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5) else () set(IMGUI_DIR /home/tpx/src/imgui-1.90.3) endif () set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends) target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp) target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI) # imGuIZMO config set(IMGUIZMO_DIR /home/tpx/src/imGuIZMO.quat-3.0/imGuIZMO.quat) target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUIZMO_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${IMGUIZMO_DIR}/imGuIZMOquat.cpp) target_compile_definitions(${PROJECT_NAME} PRIVATE IMGUIZMO_IMGUI_FOLDER=${IMGUI_DIR}/) # Boost config find_package(Boost REQUIRED COMPONENTS iostreams) target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES}) # VTK config find_package(VTK REQUIRED) target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES}) vtk_module_autoinit(TARGETS ${PROJECT_NAME} MODULES ${VTK_LIBRARIES}) # Eigen3 config find_package(Eigen3 REQUIRED) target_link_libraries(${PROJECT_NAME} Eigen3::Eigen)