CMakeLists.txt 3.1 KB

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  1. cmake_minimum_required(VERSION 3.25)
  2. project(TinyPlayer2 LANGUAGES C CXX)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(TinyPlayer2 src/main.cpp
  5. src/nv12_renderer.cpp
  6. src/video_decoder.cpp
  7. src/frame_receiver.cpp
  8. src/frame_receiver2.cpp
  9. src/third_party/rs.c)
  10. # OpenGL config
  11. find_package(OpenGL REQUIRED)
  12. target_include_directories(${PROJECT_NAME} PRIVATE ${OPENGL_INCLUDE_DIR})
  13. target_link_libraries(${PROJECT_NAME} OpenGL::GL)
  14. # glfw config
  15. if (WIN32)
  16. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  17. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  18. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  19. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  20. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  21. else ()
  22. find_package(glfw3 REQUIRED)
  23. target_link_libraries(${PROJECT_NAME} glfw)
  24. endif ()
  25. # glad config
  26. if (WIN32)
  27. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  28. else ()
  29. set(GLAD_DIR /home/tpx/src/glad)
  30. endif ()
  31. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  32. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  33. # imgui config
  34. if (WIN32)
  35. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  36. else ()
  37. set(IMGUI_DIR /home/tpx/src/imgui-1.89.5)
  38. endif ()
  39. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  40. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  41. target_sources(${PROJECT_NAME} PRIVATE
  42. ${IMGUI_DIR}/imgui.cpp
  43. ${IMGUI_DIR}/imgui_draw.cpp
  44. ${IMGUI_DIR}/imgui_tables.cpp
  45. ${IMGUI_DIR}/imgui_widgets.cpp
  46. ${IMGUI_DIR}/imgui_demo.cpp
  47. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  48. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  49. # spdlog config
  50. find_package(spdlog REQUIRED)
  51. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  52. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  53. # Boost config
  54. find_package(Boost REQUIRED COMPONENTS filesystem)
  55. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  56. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  57. # CUDA config
  58. find_package(CUDAToolkit REQUIRED)
  59. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  60. # NvDec config
  61. if (WIN32)
  62. set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
  63. find_library(NVDEC_LIB nvcuvid HINTS ${NVCODEC_DIR}/Lib/x64)
  64. else ()
  65. set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
  66. find_library(NVDEC_LIB nvcuvid)
  67. endif ()
  68. set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
  69. target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
  70. target_link_libraries(${PROJECT_NAME} ${NVDEC_LIB})
  71. # xxHash config
  72. if (WIN32)
  73. set(XXHASH_DIR C:/BuildEssentials/Library/xxHash-0.8.1/Source)
  74. target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_DIR})
  75. target_sources(${PROJECT_NAME} PRIVATE ${XXHASH_DIR}/xxhash.c)
  76. else ()
  77. set(XXHASH_INCLUDE_DIR /usr/include)
  78. find_library(XXHASH_LIB xxhash)
  79. target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_INCLUDE_DIR})
  80. target_link_libraries(${PROJECT_NAME} ${XXHASH_LIB})
  81. endif ()