CMakeLists.txt 2.8 KB

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  1. cmake_minimum_required(VERSION 3.25)
  2. project(RemoteAR3)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(RemoteAR3 src/main.cpp
  5. src/main_ext.cpp
  6. src/image_process.cpp
  7. src/simple_mq.cpp
  8. src/simple_opengl.cpp)
  9. # CUDA config
  10. find_package(CUDAToolkit REQUIRED)
  11. target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64)
  12. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  13. # spdlog config
  14. find_package(spdlog REQUIRED)
  15. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  16. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  17. # OpenCV config
  18. find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs)
  19. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  20. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  21. # glfw config
  22. if (WIN32)
  23. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  24. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  25. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  26. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  27. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  28. else ()
  29. find_package(glfw3 REQUIRED)
  30. target_link_libraries(${PROJECT_NAME} glfw)
  31. endif ()
  32. # glad config
  33. if (WIN32)
  34. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  35. else ()
  36. set(GLAD_DIR /home/tpx/src/glad)
  37. endif ()
  38. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  39. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  40. # imgui config
  41. if (WIN32)
  42. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  43. else ()
  44. set(IMGUI_DIR /home/tpx/src/imgui-1.90)
  45. endif ()
  46. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  47. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  48. target_sources(${PROJECT_NAME} PRIVATE
  49. ${IMGUI_DIR}/imgui.cpp
  50. ${IMGUI_DIR}/imgui_draw.cpp
  51. ${IMGUI_DIR}/imgui_tables.cpp
  52. ${IMGUI_DIR}/imgui_widgets.cpp
  53. ${IMGUI_DIR}/imgui_demo.cpp
  54. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  55. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  56. target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
  57. # MVS config
  58. if (WIN32)
  59. set(MVS_DIR "C:/BuildEssentials/Library/MVS/Development")
  60. set(MVS_INCLUDE_DIR ${MVS_DIR}/Includes)
  61. set(MVS_LIB_DIR ${MVS_DIR}/Libraries/win64)
  62. else ()
  63. set(MVS_DIR /opt/MVS)
  64. set(MVS_INCLUDE_DIR ${MVS_DIR}/include)
  65. set(MVS_LIB_DIR ${MVS_DIR}/lib/64)
  66. endif ()
  67. find_library(MVS_LIB MvCameraControl HINTS ${MVS_LIB_DIR})
  68. target_include_directories(${PROJECT_NAME} PRIVATE ${MVS_INCLUDE_DIR})
  69. target_link_libraries(${PROJECT_NAME} ${MVS_LIB})
  70. target_sources(${PROJECT_NAME} PRIVATE src/mvs_camera.cpp)
  71. # yaml-cpp
  72. find_package(yaml-cpp REQUIRED)
  73. target_include_directories(${PROJECT_NAME} PRIVATE ${YAML_CPP_INCLUDE_DIR})
  74. target_link_libraries(${PROJECT_NAME} ${YAML_CPP_LIBRARIES})