texture_render.frag 208 B

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  1. #version 460
  2. uniform float opacity;
  3. uniform sampler2D tex;
  4. in vec2 frag_uv;
  5. layout (location = 0) out vec4 frag_color;
  6. void main() {
  7. frag_color = texture(tex, frag_uv);
  8. frag_color.a *= opacity;
  9. }