CMakeLists.txt 4.8 KB

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  1. cmake_minimum_required(VERSION 3.25)
  2. project(RemoteAR3)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(RemoteAR3 src/main.cpp
  5. src/main_ext.cpp
  6. src/frame_sender/sender_base.cpp
  7. src/frame_sender/sender_udp_fec.cpp
  8. src/frame_sender/sender_tcp.cpp
  9. src/image_process.cpp
  10. src/simple_mq.cpp
  11. src/third_party/rs.c
  12. src/components/registration.cpp)
  13. target_include_directories(${PROJECT_NAME} PRIVATE ./src)
  14. add_subdirectory(src/image_process)
  15. target_link_libraries(${PROJECT_NAME} ImageProcess)
  16. # CUDA config
  17. find_package(CUDAToolkit REQUIRED)
  18. target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64)
  19. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  20. # spdlog config
  21. find_package(spdlog REQUIRED)
  22. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  23. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  24. # OpenCV config
  25. find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs)
  26. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  27. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  28. # glfw config
  29. if (WIN32)
  30. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  31. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  32. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  33. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  34. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  35. else ()
  36. find_package(glfw3 REQUIRED)
  37. target_link_libraries(${PROJECT_NAME} glfw)
  38. endif ()
  39. # glad config
  40. if (WIN32)
  41. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  42. else ()
  43. set(GLAD_DIR /home/tpx/src/glad)
  44. endif ()
  45. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  46. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  47. target_sources(${PROJECT_NAME} PRIVATE src/simple_opengl.cpp)
  48. # imgui config
  49. if (WIN32)
  50. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  51. else ()
  52. set(IMGUI_DIR /home/tpx/src/imgui-1.90)
  53. endif ()
  54. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  55. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  56. target_sources(${PROJECT_NAME} PRIVATE
  57. ${IMGUI_DIR}/imgui.cpp
  58. ${IMGUI_DIR}/imgui_draw.cpp
  59. ${IMGUI_DIR}/imgui_tables.cpp
  60. ${IMGUI_DIR}/imgui_widgets.cpp
  61. ${IMGUI_DIR}/imgui_demo.cpp
  62. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  63. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  64. target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
  65. # MVS config
  66. if (WIN32)
  67. set(MVS_DIR "C:/BuildEssentials/Library/MVS/Development")
  68. set(MVS_INCLUDE_DIR ${MVS_DIR}/Includes)
  69. set(MVS_LIB_DIR ${MVS_DIR}/Libraries/win64)
  70. else ()
  71. set(MVS_DIR /opt/MVS)
  72. set(MVS_INCLUDE_DIR ${MVS_DIR}/include)
  73. set(MVS_LIB_DIR ${MVS_DIR}/lib/64)
  74. endif ()
  75. find_library(MVS_LIB MvCameraControl HINTS ${MVS_LIB_DIR})
  76. target_include_directories(${PROJECT_NAME} PRIVATE ${MVS_INCLUDE_DIR})
  77. target_link_libraries(${PROJECT_NAME} ${MVS_LIB})
  78. target_sources(${PROJECT_NAME} PRIVATE src/mvs_camera.cpp)
  79. # NvEnc config
  80. if (WIN32)
  81. set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
  82. set(NVENC_LIB_DIR ${NVCODEC_DIR}/Lib/x64)
  83. find_library(NVENC_LIB nvencodeapi HINTS ${NVENC_LIB_DIR})
  84. else ()
  85. set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
  86. find_library(NVENC_LIB nvidia-encode)
  87. endif ()
  88. set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
  89. target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
  90. target_link_libraries(${PROJECT_NAME} ${NVENC_LIB})
  91. target_sources(${PROJECT_NAME} PRIVATE src/video_encoder.cpp)
  92. # yaml-cpp
  93. find_package(yaml-cpp REQUIRED)
  94. target_include_directories(${PROJECT_NAME} PRIVATE ${YAML_CPP_INCLUDE_DIR})
  95. target_link_libraries(${PROJECT_NAME} ${YAML_CPP_LIBRARIES})
  96. if (WIN32)
  97. target_link_directories(${PROJECT_NAME} PRIVATE C:/BuildEssentials/VS2019Libs/lib)
  98. endif ()
  99. # Boost config
  100. find_package(Boost REQUIRED COMPONENTS iostreams)
  101. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  102. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  103. # VTK config
  104. find_package(VTK REQUIRED)
  105. target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
  106. vtk_module_autoinit(TARGETS ${PROJECT_NAME} MODULES ${VTK_LIBRARIES})
  107. target_sources(${PROJECT_NAME} PRIVATE src/vtk_viewer.cpp)
  108. # Eigen3 config
  109. find_package(Eigen3 REQUIRED)
  110. target_link_libraries(${PROJECT_NAME} Eigen3::Eigen)
  111. # JSON config
  112. find_package(nlohmann_json REQUIRED)
  113. target_link_libraries(${PROJECT_NAME} nlohmann_json::nlohmann_json)
  114. # Sophiar2 config
  115. if (WIN32)
  116. set(Sophiar2DIR D:/Program/Robot/Sophiar2)
  117. else ()
  118. set(Sophiar2DIR /home/tpx/project/Sophiar2)
  119. endif ()
  120. add_subdirectory(${Sophiar2DIR}/src Sophiar2Lib)
  121. target_include_directories(${PROJECT_NAME} PRIVATE ${Sophiar2DIR}/src)
  122. target_link_libraries(${PROJECT_NAME} Sophiar2Lib)