CMakeLists.txt 5.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145
  1. cmake_minimum_required(VERSION 3.25)
  2. project(RemoteAR3)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(RemoteAR3 src/main.cpp
  5. src/main_ext.cpp
  6. src/frame_encoder/encoder_base.cpp
  7. src/frame_sender/sender_base.cpp
  8. src/frame_sender/sender_udp_fec.cpp
  9. src/frame_sender/sender_tcp.cpp
  10. src/image_process.cpp
  11. src/simple_mq.cpp
  12. src/third_party/rs.c
  13. src/components/registration.cpp)
  14. target_include_directories(${PROJECT_NAME} PRIVATE ./src)
  15. add_subdirectory(src/image_process)
  16. target_link_libraries(${PROJECT_NAME} ImageProcess)
  17. # CUDA config
  18. find_package(CUDAToolkit REQUIRED)
  19. target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64)
  20. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  21. # spdlog config
  22. find_package(spdlog REQUIRED)
  23. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  24. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  25. # OpenCV config
  26. find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs)
  27. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  28. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  29. # glfw config
  30. if (WIN32)
  31. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  32. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  33. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  34. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  35. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  36. else ()
  37. find_package(glfw3 REQUIRED)
  38. target_link_libraries(${PROJECT_NAME} glfw)
  39. endif ()
  40. # glad config
  41. if (WIN32)
  42. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  43. else ()
  44. set(GLAD_DIR /home/tpx/src/glad)
  45. endif ()
  46. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  47. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  48. target_sources(${PROJECT_NAME} PRIVATE src/simple_opengl.cpp)
  49. # imgui config
  50. if (WIN32)
  51. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  52. else ()
  53. set(IMGUI_DIR /home/tpx/src/imgui-1.90)
  54. endif ()
  55. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  56. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  57. target_sources(${PROJECT_NAME} PRIVATE
  58. ${IMGUI_DIR}/imgui.cpp
  59. ${IMGUI_DIR}/imgui_draw.cpp
  60. ${IMGUI_DIR}/imgui_tables.cpp
  61. ${IMGUI_DIR}/imgui_widgets.cpp
  62. ${IMGUI_DIR}/imgui_demo.cpp
  63. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  64. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  65. target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
  66. # MVS config
  67. if (WIN32)
  68. set(MVS_DIR "C:/BuildEssentials/Library/MVS/Development")
  69. set(MVS_INCLUDE_DIR ${MVS_DIR}/Includes)
  70. set(MVS_LIB_DIR ${MVS_DIR}/Libraries/win64)
  71. else ()
  72. set(MVS_DIR /opt/MVS)
  73. set(MVS_INCLUDE_DIR ${MVS_DIR}/include)
  74. set(MVS_LIB_DIR ${MVS_DIR}/lib/64)
  75. endif ()
  76. find_library(MVS_LIB MvCameraControl HINTS ${MVS_LIB_DIR})
  77. target_include_directories(${PROJECT_NAME} PRIVATE ${MVS_INCLUDE_DIR})
  78. target_link_libraries(${PROJECT_NAME} ${MVS_LIB})
  79. target_sources(${PROJECT_NAME} PRIVATE src/mvs_camera.cpp)
  80. # NvEnc config
  81. if (WIN32)
  82. set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
  83. set(NVENC_LIB_DIR ${NVCODEC_DIR}/Lib/x64)
  84. find_library(NVENC_LIB nvencodeapi HINTS ${NVENC_LIB_DIR})
  85. else ()
  86. set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
  87. find_library(NVENC_LIB nvidia-encode)
  88. endif ()
  89. set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
  90. target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
  91. target_link_libraries(${PROJECT_NAME} ${NVENC_LIB})
  92. target_sources(${PROJECT_NAME} PRIVATE src/frame_encoder/encoder_nvenc.cpp)
  93. # nvJPEG config
  94. target_link_libraries(${PROJECT_NAME} nvjpeg)
  95. target_sources(${PROJECT_NAME} PRIVATE src/frame_encoder/encoder_jpeg.cpp)
  96. # yaml-cpp
  97. find_package(yaml-cpp REQUIRED)
  98. target_include_directories(${PROJECT_NAME} PRIVATE ${YAML_CPP_INCLUDE_DIR})
  99. target_link_libraries(${PROJECT_NAME} ${YAML_CPP_LIBRARIES})
  100. if (WIN32)
  101. target_link_directories(${PROJECT_NAME} PRIVATE C:/BuildEssentials/VS2019Libs/lib)
  102. endif ()
  103. # Boost config
  104. find_package(Boost REQUIRED COMPONENTS iostreams)
  105. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  106. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  107. # VTK config
  108. find_package(VTK REQUIRED)
  109. target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
  110. vtk_module_autoinit(TARGETS ${PROJECT_NAME} MODULES ${VTK_LIBRARIES})
  111. target_sources(${PROJECT_NAME} PRIVATE src/vtk_viewer.cpp)
  112. # Eigen3 config
  113. find_package(Eigen3 REQUIRED)
  114. target_link_libraries(${PROJECT_NAME} Eigen3::Eigen)
  115. # JSON config
  116. find_package(nlohmann_json REQUIRED)
  117. target_link_libraries(${PROJECT_NAME} nlohmann_json::nlohmann_json)
  118. # Sophiar2 config
  119. if (WIN32)
  120. set(Sophiar2DIR D:/Program/Robot/Sophiar2)
  121. else ()
  122. set(Sophiar2DIR /home/tpx/project/Sophiar2)
  123. endif ()
  124. add_subdirectory(${Sophiar2DIR}/src Sophiar2Lib)
  125. target_include_directories(${PROJECT_NAME} PRIVATE ${Sophiar2DIR}/src)
  126. target_link_libraries(${PROJECT_NAME} Sophiar2Lib)