CMakeLists.txt 3.7 KB

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  1. cmake_minimum_required(VERSION 3.25)
  2. project(RemoteAR3)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(RemoteAR3 src/main.cpp
  5. src/main_ext.cpp
  6. src/frame_sender.cpp
  7. src/image_process.cpp
  8. src/simple_mq.cpp
  9. src/simple_opengl.cpp
  10. src/third_party/rs.c)
  11. add_subdirectory(src/image_process)
  12. target_link_libraries(${PROJECT_NAME} ImageProcess)
  13. # CUDA config
  14. find_package(CUDAToolkit REQUIRED)
  15. target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64)
  16. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  17. # spdlog config
  18. find_package(spdlog REQUIRED)
  19. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  20. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  21. # OpenCV config
  22. find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs)
  23. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  24. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  25. # glfw config
  26. if (WIN32)
  27. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  28. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  29. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  30. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  31. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  32. else ()
  33. find_package(glfw3 REQUIRED)
  34. target_link_libraries(${PROJECT_NAME} glfw)
  35. endif ()
  36. # glad config
  37. if (WIN32)
  38. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  39. else ()
  40. set(GLAD_DIR /home/tpx/src/glad)
  41. endif ()
  42. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  43. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  44. # imgui config
  45. if (WIN32)
  46. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  47. else ()
  48. set(IMGUI_DIR /home/tpx/src/imgui-1.90)
  49. endif ()
  50. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  51. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  52. target_sources(${PROJECT_NAME} PRIVATE
  53. ${IMGUI_DIR}/imgui.cpp
  54. ${IMGUI_DIR}/imgui_draw.cpp
  55. ${IMGUI_DIR}/imgui_tables.cpp
  56. ${IMGUI_DIR}/imgui_widgets.cpp
  57. ${IMGUI_DIR}/imgui_demo.cpp
  58. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  59. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  60. target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
  61. # MVS config
  62. if (WIN32)
  63. set(MVS_DIR "C:/BuildEssentials/Library/MVS/Development")
  64. set(MVS_INCLUDE_DIR ${MVS_DIR}/Includes)
  65. set(MVS_LIB_DIR ${MVS_DIR}/Libraries/win64)
  66. else ()
  67. set(MVS_DIR /opt/MVS)
  68. set(MVS_INCLUDE_DIR ${MVS_DIR}/include)
  69. set(MVS_LIB_DIR ${MVS_DIR}/lib/64)
  70. endif ()
  71. find_library(MVS_LIB MvCameraControl HINTS ${MVS_LIB_DIR})
  72. target_include_directories(${PROJECT_NAME} PRIVATE ${MVS_INCLUDE_DIR})
  73. target_link_libraries(${PROJECT_NAME} ${MVS_LIB})
  74. target_sources(${PROJECT_NAME} PRIVATE src/mvs_camera.cpp)
  75. # NvEnc config
  76. if (WIN32)
  77. set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
  78. set(NVENC_LIB_DIR ${NVCODEC_DIR}/Lib/x64)
  79. find_library(NVENC_LIB nvencodeapi HINTS ${NVENC_LIB_DIR})
  80. else ()
  81. set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
  82. find_library(NVENC_LIB nvidia-encode)
  83. endif ()
  84. set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
  85. target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
  86. target_link_libraries(${PROJECT_NAME} ${NVENC_LIB})
  87. target_sources(${PROJECT_NAME} PRIVATE src/video_encoder.cpp)
  88. # yaml-cpp
  89. find_package(yaml-cpp REQUIRED)
  90. target_include_directories(${PROJECT_NAME} PRIVATE ${YAML_CPP_INCLUDE_DIR})
  91. target_link_libraries(${PROJECT_NAME} ${YAML_CPP_LIBRARIES})
  92. # Boost config
  93. find_package(Boost REQUIRED COMPONENTS iostreams)
  94. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  95. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})