cmake_minimum_required(VERSION 3.25) project(RemoteAR3) set(CMAKE_CXX_STANDARD 20) add_executable(${PROJECT_NAME} src/main.cpp src/experiment/augment_accuracy.cpp src/experiment/probe_p2p.cpp src/main_ext.cpp src/main_impl/camera_related.cpp src/main_impl/encoder_related.cpp src/main_impl/render_related.cpp src/main_impl/sender_related.cpp src/components/registration.cpp src/frame_encoder/encoder_base.cpp src/frame_sender/sender_base.cpp src/frame_sender/sender_udp_fec.cpp src/frame_sender/sender_tcp.cpp src/image_process.cpp src/imgui_utility.cpp src/log_utility.cpp src/simple_mq.cpp src/third_party/rs.c src/vis_marker_detector.cpp) target_include_directories(${PROJECT_NAME} PRIVATE ./src) add_subdirectory(src/image_process) target_link_libraries(${PROJECT_NAME} ImageProcess) # CUDA config find_package(CUDAToolkit REQUIRED) target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64) target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver) # spdlog config find_package(spdlog REQUIRED) target_link_libraries(${PROJECT_NAME} spdlog::spdlog) target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE) # OpenCV config find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs calib3d) target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS}) # glfw config if (WIN32) set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include) set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib) find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR}) target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${GLFW_LIB}) else () find_package(glfw3 REQUIRED) target_link_libraries(${PROJECT_NAME} glfw) endif () # glad config if (WIN32) set(GLAD_DIR C:/BuildEssentials/Library/glad) else () set(GLAD_DIR /home/tpx/src/glad) endif () target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include) target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c) target_sources(${PROJECT_NAME} PRIVATE src/render/mesh_render.cpp src/render/render_utility.cpp src/render/scene_render.cpp src/render/texture_render.cpp) # glm config find_package(glm REQUIRED) target_link_libraries(${PROJECT_NAME} glm::glm) target_compile_definitions(${PROJECT_NAME} PRIVATE GLM_ENABLE_EXPERIMENTAL) # imgui config if (WIN32) set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5) else () set(IMGUI_DIR /home/tpx/src/imgui-1.90) endif () set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends) target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp) target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI) # imGuIZMO config set(IMGUIZMO_DIR /home/tpx/src/imGuIZMO.quat-3.0/imGuIZMO.quat) target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUIZMO_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${IMGUIZMO_DIR}/imGuIZMOquat.cpp) target_compile_definitions(${PROJECT_NAME} PRIVATE IMGUIZMO_IMGUI_FOLDER=${IMGUI_DIR}/) # MVS config if (WIN32) set(MVS_DIR "C:/BuildEssentials/Library/MVS/Development") set(MVS_INCLUDE_DIR ${MVS_DIR}/Includes) set(MVS_LIB_DIR ${MVS_DIR}/Libraries/win64) else () set(MVS_DIR /opt/MVS) set(MVS_INCLUDE_DIR ${MVS_DIR}/include) set(MVS_LIB_DIR ${MVS_DIR}/lib/64) endif () find_library(MVS_LIB MvCameraControl HINTS ${MVS_LIB_DIR}) target_include_directories(${PROJECT_NAME} PRIVATE ${MVS_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${MVS_LIB}) target_sources(${PROJECT_NAME} PRIVATE src/mvs_camera.cpp) # NvEnc config if (WIN32) set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16) set(NVENC_LIB_DIR ${NVCODEC_DIR}/Lib/x64) find_library(NVENC_LIB nvencodeapi HINTS ${NVENC_LIB_DIR}) else () set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16) find_library(NVENC_LIB nvidia-encode) endif () set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface) target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${NVENC_LIB}) target_sources(${PROJECT_NAME} PRIVATE src/frame_encoder/encoder_nvenc.cpp) # nvJPEG config target_link_libraries(${PROJECT_NAME} nvjpeg) target_sources(${PROJECT_NAME} PRIVATE src/frame_encoder/encoder_jpeg.cpp) # yaml-cpp find_package(yaml-cpp REQUIRED) target_include_directories(${PROJECT_NAME} PRIVATE ${YAML_CPP_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${YAML_CPP_LIBRARIES}) if (WIN32) target_link_directories(${PROJECT_NAME} PRIVATE C:/BuildEssentials/VS2019Libs/lib) endif () # Boost config find_package(Boost REQUIRED COMPONENTS iostreams) target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES}) # VTK config find_package(VTK REQUIRED) target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES}) vtk_module_autoinit(TARGETS ${PROJECT_NAME} MODULES ${VTK_LIBRARIES}) target_sources(${PROJECT_NAME} PRIVATE src/vtk_viewer.cpp) # Eigen3 config find_package(Eigen3 REQUIRED) target_link_libraries(${PROJECT_NAME} Eigen3::Eigen) # JSON config find_package(nlohmann_json REQUIRED) target_link_libraries(${PROJECT_NAME} nlohmann_json::nlohmann_json) # cxxopts config find_package(cxxopts REQUIRED) target_link_libraries(${PROJECT_NAME} cxxopts::cxxopts) # Sophiar2 config if (WIN32) set(Sophiar2DIR D:/Program/Robot/Sophiar2) else () set(Sophiar2DIR /home/tpx/project/Sophiar2) endif () add_subdirectory(${Sophiar2DIR}/src Sophiar2Lib) target_include_directories(${PROJECT_NAME} PRIVATE ${Sophiar2DIR}/src) target_link_libraries(${PROJECT_NAME} Sophiar2Lib)