cmake_minimum_required(VERSION 3.25) project(RemoteAR3) set(CMAKE_CXX_STANDARD 20) add_executable(RemoteAR3 src/main.cpp src/main_ext.cpp src/frame_sender.cpp src/image_process.cpp src/simple_mq.cpp src/simple_opengl.cpp src/third_party/rs.c) # CUDA config find_package(CUDAToolkit REQUIRED) target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64) target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver) # spdlog config find_package(spdlog REQUIRED) target_link_libraries(${PROJECT_NAME} spdlog::spdlog) target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE) # OpenCV config find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs) target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS}) # glfw config if (WIN32) set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include) set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib) find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR}) target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${GLFW_LIB}) else () find_package(glfw3 REQUIRED) target_link_libraries(${PROJECT_NAME} glfw) endif () # glad config if (WIN32) set(GLAD_DIR C:/BuildEssentials/Library/glad) else () set(GLAD_DIR /home/tpx/src/glad) endif () target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include) target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c) # imgui config if (WIN32) set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5) else () set(IMGUI_DIR /home/tpx/src/imgui-1.90) endif () set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends) target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR}) target_sources(${PROJECT_NAME} PRIVATE ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp) target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI) # MVS config if (WIN32) set(MVS_DIR "C:/BuildEssentials/Library/MVS/Development") set(MVS_INCLUDE_DIR ${MVS_DIR}/Includes) set(MVS_LIB_DIR ${MVS_DIR}/Libraries/win64) else () set(MVS_DIR /opt/MVS) set(MVS_INCLUDE_DIR ${MVS_DIR}/include) set(MVS_LIB_DIR ${MVS_DIR}/lib/64) endif () find_library(MVS_LIB MvCameraControl HINTS ${MVS_LIB_DIR}) target_include_directories(${PROJECT_NAME} PRIVATE ${MVS_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${MVS_LIB}) target_sources(${PROJECT_NAME} PRIVATE src/mvs_camera.cpp) # NvEnc config if (WIN32) set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16) set(NVENC_LIB_DIR ${NVCODEC_DIR}/Lib/x64) find_library(NVENC_LIB nvencodeapi HINTS ${NVENC_LIB_DIR}) else () set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16) find_library(NVENC_LIB nvidia-encode) endif () set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface) target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${NVENC_LIB}) target_sources(${PROJECT_NAME} PRIVATE src/video_encoder.cpp) # yaml-cpp find_package(yaml-cpp REQUIRED) target_include_directories(${PROJECT_NAME} PRIVATE ${YAML_CPP_INCLUDE_DIR}) target_link_libraries(${PROJECT_NAME} ${YAML_CPP_LIBRARIES}) # Boost config find_package(Boost REQUIRED COMPONENTS iostreams) target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS}) target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})