CMakeLists.txt 5.1 KB

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  1. cmake_minimum_required(VERSION 3.25)
  2. project(RemoteAR2 LANGUAGES C CXX)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(RemoteAR2 src/main.cpp
  5. src/augment_renderer.cpp
  6. src/frame_sender.cpp
  7. src/sophiar_connect.cpp
  8. src/stereo_camera.cpp
  9. src/raw_file_saver.cpp
  10. src/third_party/rs.c)
  11. add_subdirectory(src/hdr)
  12. target_link_libraries(${PROJECT_NAME} HDRSynthesis)
  13. # CUDA config
  14. find_package(CUDAToolkit REQUIRED)
  15. target_link_directories(${PROJECT_NAME} PRIVATE /usr/local/cuda/lib64)
  16. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  17. # OpenGL config
  18. find_package(OpenGL REQUIRED)
  19. target_include_directories(${PROJECT_NAME} PRIVATE ${OPENGL_INCLUDE_DIR})
  20. target_link_libraries(${PROJECT_NAME} OpenGL::GL)
  21. target_sources(${PROJECT_NAME} PRIVATE src/texture_renderer.cpp)
  22. # glfw config
  23. if (WIN32)
  24. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  25. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  26. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  27. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  28. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  29. else ()
  30. find_package(glfw3 REQUIRED)
  31. target_link_libraries(${PROJECT_NAME} glfw)
  32. endif ()
  33. # glad config
  34. if (WIN32)
  35. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  36. else ()
  37. set(GLAD_DIR /home/tpx/src/glad)
  38. endif ()
  39. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  40. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  41. # imgui config
  42. if (WIN32)
  43. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  44. else ()
  45. set(IMGUI_DIR /home/tpx/src/imgui-1.89.5)
  46. endif ()
  47. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  48. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  49. target_sources(${PROJECT_NAME} PRIVATE
  50. ${IMGUI_DIR}/imgui.cpp
  51. ${IMGUI_DIR}/imgui_draw.cpp
  52. ${IMGUI_DIR}/imgui_tables.cpp
  53. ${IMGUI_DIR}/imgui_widgets.cpp
  54. ${IMGUI_DIR}/imgui_demo.cpp
  55. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  56. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  57. target_compile_definitions(${PROJECT_NAME} PRIVATE HAVE_IMGUI)
  58. # fmt config
  59. if (NOT WIN32)
  60. find_package(fmt REQUIRED)
  61. target_link_libraries(${PROJECT_NAME} fmt::fmt)
  62. endif ()
  63. # spdlog config
  64. find_package(spdlog REQUIRED)
  65. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  66. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  67. # OpenCV config
  68. find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs)
  69. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  70. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  71. # MVS config
  72. if (WIN32)
  73. set(MVS_DIR "C:/BuildEssentials/Library/MVS/Development")
  74. set(MVS_INCLUDE_DIR ${MVS_DIR}/Includes)
  75. set(MVS_LIB_DIR ${MVS_DIR}/Libraries/win64)
  76. else ()
  77. set(MVS_DIR /opt/MVS)
  78. set(MVS_INCLUDE_DIR ${MVS_DIR}/include)
  79. set(MVS_LIB_DIR ${MVS_DIR}/lib/64)
  80. endif ()
  81. find_library(MVS_LIB MvCameraControl HINTS ${MVS_LIB_DIR})
  82. target_include_directories(${PROJECT_NAME} PRIVATE ${MVS_INCLUDE_DIR})
  83. target_link_libraries(${PROJECT_NAME} ${MVS_LIB})
  84. target_sources(${PROJECT_NAME} PRIVATE src/mvs_camera.cpp)
  85. # Boost config
  86. find_package(Boost REQUIRED COMPONENTS iostreams)
  87. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  88. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  89. # VTK config
  90. find_package(VTK REQUIRED)
  91. target_link_libraries(${PROJECT_NAME} ${VTK_LIBRARIES})
  92. vtk_module_autoinit(TARGETS ${PROJECT_NAME} MODULES ${VTK_LIBRARIES})
  93. # NDI config
  94. if (WIN32)
  95. set(CAPI_DIR C:/BuildEssentials/Library/CombinedAPIsample)
  96. set(CAPI_LIB_DIR ${CAPI_DIR}/x64/Release)
  97. else ()
  98. set(CAPI_DIR /home/tpx/src/CombinedAPIsample)
  99. set(CAPI_LIB_DIR ${CAPI_DIR}/build/linux)
  100. endif ()
  101. set(CAPI_INCLUDE_DIR ${CAPI_DIR}/library/include)
  102. find_library(CAPI_LIB ndicapi HINTS ${CAPI_LIB_DIR})
  103. target_include_directories(${PROJECT_NAME} PRIVATE ${CAPI_INCLUDE_DIR})
  104. target_link_libraries(${PROJECT_NAME} ${CAPI_LIB})
  105. # Eigen config
  106. find_package(Eigen3 REQUIRED)
  107. target_link_libraries(${PROJECT_NAME} Eigen3::Eigen)
  108. # NvEnc config
  109. if (WIN32)
  110. set(NVCODEC_DIR C:/BuildEssentials/CUDA/Video_Codec_SDK_12.0.16)
  111. set(NVENC_LIB_DIR ${NVCODEC_DIR}/Lib/x64)
  112. find_library(NVENC_LIB nvencodeapi HINTS ${NVENC_LIB_DIR})
  113. else ()
  114. set(NVCODEC_DIR /home/tpx/src/Video_Codec_SDK_12.0.16)
  115. find_library(NVENC_LIB nvidia-encode)
  116. endif ()
  117. set(NVCODEC_INCLUDE_DIR ${NVCODEC_DIR}/Interface)
  118. target_include_directories(${PROJECT_NAME} PRIVATE ${NVCODEC_INCLUDE_DIR})
  119. target_link_libraries(${PROJECT_NAME} ${NVENC_LIB})
  120. target_sources(${PROJECT_NAME} PRIVATE src/video_encoder.cpp)
  121. # xxHash config
  122. if (WIN32)
  123. set(XXHASH_DIR C:/BuildEssentials/Library/xxHash-0.8.1/Source)
  124. target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_DIR})
  125. target_sources(${PROJECT_NAME} PRIVATE ${XXHASH_DIR}/xxhash.c)
  126. else ()
  127. set(XXHASH_INCLUDE_DIR /usr/include)
  128. find_library(XXHASH_LIB xxhash)
  129. target_include_directories(${PROJECT_NAME} PRIVATE ${XXHASH_INCLUDE_DIR})
  130. target_link_libraries(${PROJECT_NAME} ${XXHASH_LIB})
  131. endif ()