#ifndef REMOTEAR2_TEXTURE_RENDERER_H #define REMOTEAR2_TEXTURE_RENDERER_H #include #include class texture_renderer { public: texture_renderer(); ~texture_renderer(); struct render_config { GLuint tex; GLfloat x, y; GLfloat width, height; }; void render(const render_config *config); private: struct impl; std::unique_ptr pimpl; }; #endif //REMOTEAR2_TEXTURE_RENDERER_H