CMakeLists.txt 2.8 KB

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  1. cmake_minimum_required(VERSION 3.27)
  2. project(DepthGuide)
  3. set(CMAKE_CXX_STANDARD 20)
  4. add_executable(${PROJECT_NAME} src/main.cpp
  5. src/impl/context.cpp
  6. src/impl/main_impl.cpp
  7. src/impl/memory_pool.cpp
  8. src/impl/object_manager.cpp
  9. src/render/impl/render_texture.cpp
  10. src/render/impl/render_utility.cpp)
  11. target_include_directories(${PROJECT_NAME} PRIVATE src)
  12. # CUDA config
  13. find_package(CUDAToolkit REQUIRED)
  14. target_link_libraries(${PROJECT_NAME} CUDA::cudart CUDA::cuda_driver)
  15. # spdlog config
  16. find_package(spdlog REQUIRED)
  17. target_link_libraries(${PROJECT_NAME} spdlog::spdlog)
  18. target_compile_definitions(${PROJECT_NAME} PRIVATE SPDLOG_ACTIVE_LEVEL=SPDLOG_LEVEL_TRACE)
  19. # OpenCV config
  20. cmake_policy(SET CMP0146 OLD)
  21. find_package(OpenCV REQUIRED COMPONENTS cudaimgproc imgcodecs calib3d)
  22. target_include_directories(${PROJECT_NAME} PRIVATE ${OpenCV_INCLUDE_DIRS})
  23. target_link_libraries(${PROJECT_NAME} ${OpenCV_LIBS})
  24. # glfw config
  25. if (WIN32)
  26. set(GLFW_INCLUDE_DIR C:/BuildEssentials/VS2019Libs/include)
  27. set(GLFW_LIB_DIR C:/BuildEssentials/VS2019Libs/lib)
  28. find_library(GLFW_LIB glfw3 HINTS ${GLFW_LIB_DIR})
  29. target_include_directories(${PROJECT_NAME} PRIVATE ${GLFW_INCLUDE_DIR})
  30. target_link_libraries(${PROJECT_NAME} ${GLFW_LIB})
  31. else ()
  32. find_package(glfw3 REQUIRED)
  33. target_link_libraries(${PROJECT_NAME} glfw)
  34. endif ()
  35. # glad config
  36. if (WIN32)
  37. set(GLAD_DIR C:/BuildEssentials/Library/glad)
  38. else ()
  39. set(GLAD_DIR /home/tpx/src/glad)
  40. endif ()
  41. target_include_directories(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/include)
  42. target_sources(${PROJECT_NAME} PRIVATE ${GLAD_DIR}/src/gl.c)
  43. # glm config
  44. find_package(glm REQUIRED)
  45. target_link_libraries(${PROJECT_NAME} glm::glm)
  46. target_compile_definitions(${PROJECT_NAME} PRIVATE GLM_ENABLE_EXPERIMENTAL)
  47. # imgui config
  48. if (WIN32)
  49. set(IMGUI_DIR C:/BuildEssentials/Library/imgui-1.89.5)
  50. else ()
  51. set(IMGUI_DIR /home/tpx/src/imgui-1.90)
  52. endif ()
  53. set(IMGUI_BACKENDS_DIR ${IMGUI_DIR}/backends)
  54. target_include_directories(${PROJECT_NAME} PRIVATE ${IMGUI_DIR} ${IMGUI_BACKENDS_DIR})
  55. target_sources(${PROJECT_NAME} PRIVATE
  56. ${IMGUI_DIR}/imgui.cpp
  57. ${IMGUI_DIR}/imgui_draw.cpp
  58. ${IMGUI_DIR}/imgui_tables.cpp
  59. ${IMGUI_DIR}/imgui_widgets.cpp
  60. ${IMGUI_DIR}/imgui_demo.cpp
  61. ${IMGUI_BACKENDS_DIR}/imgui_impl_glfw.cpp
  62. ${IMGUI_BACKENDS_DIR}/imgui_impl_opengl3.cpp)
  63. # Boost config
  64. find_package(Boost REQUIRED COMPONENTS iostreams)
  65. target_include_directories(${PROJECT_NAME} PRIVATE ${Boost_INCLUDE_DIRS})
  66. target_link_libraries(${PROJECT_NAME} ${Boost_LIBRARIES})
  67. # Orbbec config
  68. set(OrbbecSDK_DIR /home/tpx/src/OrbbecSDK-1.9.5)
  69. find_package(OrbbecSDK REQUIRED)
  70. target_link_libraries(${PROJECT_NAME} OrbbecSDK::OrbbecSDK)
  71. target_sources(${PROJECT_NAME} PRIVATE
  72. src/device/impl/orb_camera.cpp
  73. src/device/impl/orb_camera_ui.cpp)