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- #include "main_impl.h"
- #include "device/orb_camera_ui.h"
- #include "core/image_utility.hpp"
- #include "module/image_streamer.h"
- #include "module/image_viewer.h"
- #include "module/viewport_downloader.hpp"
- #include "object_names.h"
- #include <boost/asio/io_context.hpp>
- #include <boost/asio/post.hpp>
- #include <boost/asio/steady_timer.hpp>
- #include <glad/gl.h>
- #include <GLFW/glfw3.h>
- #include <imgui.h>
- #include <imgui_impl_glfw.h>
- #include <imgui_impl_opengl3.h>
- // make glad happy
- #include "core/imgui_utility.hpp"
- using boost::asio::io_context;
- using boost::asio::post;
- using boost::asio::steady_timer;
- using boost::system::error_code;
- CUcontext cuda_ctx = nullptr;
- GLFWwindow *window = nullptr;
- smart_cuda_stream *default_cuda_stream = nullptr;
- io_context *main_ctx;
- object_manager *main_ob;
- std::unique_ptr<steady_timer> ui_timer;
- std::chrono::milliseconds ui_interval;
- // modules
- std::unique_ptr<orb_camera_ui> orb_cam;
- std::unique_ptr<image_viewer> bg_viewer; // background viewer
- std::unique_ptr<viewport_downloader> out_downloader;
- std::unique_ptr<image_streamer> out_streamer; // output streamer
- void init_cuda() {
- cuInit(0);
- auto cuda_dev = CUdevice();
- CUDA_API_CHECK(cuDeviceGet(&cuda_dev, 0)); // TODO: select device
- CUDA_API_CHECK(cuCtxCreate(&cuda_ctx, CU_CTX_SCHED_AUTO, cuda_dev));
- default_cuda_stream = new smart_cuda_stream();
- std::atexit([] { // elegant cleanup
- cuCtxDestroy(cuda_ctx);
- });
- }
- void init_window() {
- // set GLFW error handler
- glfwSetErrorCallback([](int error, const char *desc) {
- SPDLOG_ERROR("GLFW error: code = {}, description = {}", error, desc);
- });
- // create main window
- auto ret = glfwInit();
- assert(ret == GLFW_TRUE);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
- window = glfwCreateWindow(800, 600, "DepthGuide V1.-1", nullptr, nullptr); // TODO: select width and height
- assert(window != nullptr);
- glfwMakeContextCurrent(window);
- glfwSwapInterval(0);
- // load opengl functions
- auto version = gladLoadGL(glfwGetProcAddress);
- assert(version > 0);
- SPDLOG_INFO("Loaded OpenGL {}.{}", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
- // enable color blending
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- #ifndef NDEBUG
- // log opengl error
- glEnable(GL_DEBUG_OUTPUT);
- glDebugMessageCallback([](GLenum source, GLenum type, GLuint id, GLenum severity,
- GLsizei length, const GLchar *message, const void *user_data) {
- if (type == GL_DEBUG_TYPE_ERROR) {
- SPDLOG_ERROR("OpenGL error: type = {}, severity = {}, message = {}", type, severity, message);
- assert(false);
- }
- }, nullptr);
- #endif
- // setup imgui context
- IMGUI_CHECKVERSION();
- ImGui::CreateContext();
- auto io = ImGui::GetIO();
- io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
- ImGui::StyleColorsDark();
- ImGui_ImplGlfw_InitForOpenGL(window, true);
- ImGui_ImplOpenGL3_Init();
- // elegant cleanup
- std::atexit([] {
- ImGui_ImplOpenGL3_Shutdown();
- ImGui_ImplGlfw_Shutdown();
- ImGui::DestroyContext();
- glfwDestroyWindow(window);
- glfwTerminate();
- });
- }
- void init_om() {
- main_ctx = new io_context();
- main_ob = new object_manager({.ctx = main_ctx});
- OBJ_SAVE(img_color, image_u8c3());
- OBJ_SAVE(img_depth, image_f32c1());
- OBJ_SAVE(img_bg, image_u8c3());
- OBJ_SAVE(img_out, image_u8c4());
- OBJ_SIG(img_color)->connect(INT_MIN, [=](obj_name_type _) {
- OBJ_SAVE(img_bg, OBJ_QUERY(image_u8c3, img_color));
- });
- }
- void init_modules() {
- auto orb_cam_conf = orb_camera_ui::create_config{
- .cf_name = img_color, .df_name = img_depth,
- .stream = default_cuda_stream,
- };
- orb_cam = std::make_unique<orb_camera_ui>(orb_cam_conf);
- auto bg_viewer_conf = image_viewer::create_config{
- .mode = VIEW_COLOR_DEPTH, .flip_y = true,
- .stream = default_cuda_stream,
- };
- auto &bg_extra_conf = bg_viewer_conf.extra.color_depth;
- bg_extra_conf.c_name = img_color;
- bg_extra_conf.d_name = img_depth;
- bg_viewer = std::make_unique<image_viewer>(bg_viewer_conf);
- auto out_down_conf = viewport_downloader::create_config{
- .type = PIX_RGBA, .stream = default_cuda_stream
- };
- out_downloader = std::make_unique<viewport_downloader>(out_down_conf);
- auto out_streamer_conf = image_streamer::create_config{
- .img_name = img_out, .cuda_ctx = &cuda_ctx, .stream = default_cuda_stream
- };
- out_streamer = std::make_unique<image_streamer>(out_streamer_conf);
- }
- void ui_timer_func(error_code ec) {
- if (ec == boost::asio::error::operation_aborted) return;
- assert(ec == error_code());
- show_ui();
- ui_timer->expires_after(ui_interval);
- ui_timer->async_wait(ui_timer_func);
- }
- void init_all() {
- init_cuda();
- init_window();
- init_om();
- init_modules();
- ui_interval = std::chrono::milliseconds(33); // TODO: select refresh rate
- ui_timer = std::make_unique<steady_timer>(*main_ctx, ui_interval);
- ui_timer->async_wait(ui_timer_func);
- }
- void show_ui() {
- glfwPollEvents();
- ImGui_ImplOpenGL3_NewFrame();
- ImGui_ImplGlfw_NewFrame();
- ImGui::NewFrame();
- if (glfwWindowShouldClose(window)) {
- ui_timer->cancel();
- main_ctx->stop();
- return;
- }
- if (ImGui::Begin("Depth Guide Control")) {
- ImGui::PushItemWidth(200);
- if (ImGui::CollapsingHeader("Camera")) {
- auto id_guard = imgui_id_guard("camera");
- orb_cam->show();
- }
- if (ImGui::CollapsingHeader("Streamer")) {
- auto id_guard = imgui_id_guard("streamer");
- out_streamer->show();
- }
- if (ImGui::CollapsingHeader("Debug")) {
- if (ImGui::TreeNode("Background")) {
- bg_viewer->show();
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Memory Pool")) {
- if (ImGui::Button("Purge")) {
- post(*main_ctx, [] { global_mp.purge(); });
- }
- ImGui::TreePop();
- }
- }
- ImGui::PopItemWidth();
- }
- ImGui::End();
- ImGui::Render();
- cv::Size frame_size;
- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glfwGetFramebufferSize(window, &frame_size.width, &frame_size.height);
- glViewport(0, 0, frame_size.width, frame_size.height);
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- bg_viewer->render();
- // TODO: for test
- auto bg_img = out_downloader->download_rgba();
- OBJ_SAVE(img_out, bg_img);
- ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
- glfwSwapBuffers(window);
- }
- void cleanup() {
- ui_timer = nullptr;
- orb_cam = nullptr;
- bg_viewer = nullptr;
- out_downloader = nullptr;
- out_streamer = nullptr;
- delete main_ob;
- delete main_ctx;
- }
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